NUTS FOR THE MIND. Game tasks for automating the sound Pb.


NUTS FOR THE MIND. Game tasks for automating the sound Pb.

All-Russian distance competition of pedagogical skills for speech therapists and defectologists for the best development of visual didactic aids

Visual and didactic aid

"JACKETS FOR THE MIND"

Game tasks for automating the sound of Pb

Author of the manual: teacher-speech therapist Anna Anatolyevna Sergacheva

Relevance

Consolidating the pronunciation skills of a sound assigned by a speech therapist is a long and sometimes tedious process that requires the child to repeat multiple repetitions every day. Monotonous speech therapy exercises make the process of correcting pronunciation defects boring and therefore unproductive. In order for the play motivation that is natural for preschoolers and primary schoolchildren to give impetus to the formation of correctional motivation, children need interesting, emotionally rich tasks. This material turns the monotonous, routine work of strengthening the pronunciation of sounds into a fun, interesting activity for the child, and gives the speech therapist the opportunity to “playfully” carry out methodical speech therapy training.

The purpose of the speech therapy manual “Orrreshki for the mind”

: Pb sound automation.

Tasks:

consolidating the correct pronunciation of the sound Ръ in words in different positions, in phrases;

vocabulary enrichment;

development of grammatical structure of speech;

development of the psychological basis of speech: perception, attention, thinking, regulation of behavior due to submission to the rules of the game and the conditions of the tasks.

Age audience

: children 5-10 years old who have deficiencies in the pronunciation of the sound Рь.

Expected results

As a result of working with the manual “Orrrs for the Mind”, children will learn to correctly pronounce the automated sound in words in different positions, in phrases;

enrich your vocabulary;

learn to coordinate adjectives with nouns;

learn to construct sentences with given words.

Description of the manual and recommendations for its use

The book “Orrries for the Mind” contains entertaining game tasks that encourage the child to speak independently, rather than repeating after an adult, to communicate, and therefore contribute to faster automation of sound in spontaneous speech.

The manual consists of 13 cards.

The manual can be used both in individual lessons and in subgroup and group lessons.

You can build an entire lesson on the material of one card. The lexical material of the manual cards allows you to form the grammatical structure of speech, develop phonemic processes, and word formation skills. The following exercises help with this:

"greedy"

(word + possessive pronoun MY, MY, MY, MY)

No

whom? what?

a lot of

whom? what?

"crackers"

: speak and simultaneously clap words syllable by syllable

“call me affectionately”

check

items up to 5

Contents of tasks

Task 1 Pattern

Target:

automation of the sound Рь at the beginning of a word (Sheet 1), in the middle of a word (Sheet 2), in a combination of consonants (Sheet 3), at the end of a word (Sheet 4)

Instructions

for tables 1 and 2: Name the objects. Think about what rule they are repeated by and continue the series.

Instructions

for tables 3 and 4: What items are in the table? Name the items on the top line. What item should be in an empty cell? Name the items in the second line. What should be in an empty cell? Name the items on the bottom line. What subject is missing?

Sheet 1

Vocabulary: leggings, belt, backpack; reva, river; turnip, radish, radish; mignonette, burdock, rowan

Sheet 2

Vocabulary: pepper, cucumber; iris, birch, lilac; starling, hen, canary; dumplings, jam, crackers.

Sheet 3

Vocabulary: violin, rattle; paperclip, rattle, razor; oyster, shrimp, cod; hawk, swift, dragonfly.

Sheet 4.

Vocabulary: capercaillie, bullfinch; bubble, amber, door; librarian, mechanic, goalkeeper; shell, eel, gudgeon.

Task 2 Adventure game

Target:

automation of the sound Рь in the middle of a word.

Rules of the game

To play you need a dice and chips. Chips can be colored pebbles, large buttons, small toys from Kinder surprises, geometric figures cut out of colored cardboard.

To maintain children's speech activity, the number of players should be limited to 2-3.

Since the goal of every child is to get to the finish line as quickly as possible, the task of clearly pronouncing the sound Pb in words is perceived as a burden that slows down movement. In this case, the game loses its corrective speech therapy focus. The speech therapist should demand that the child move the chip only after correctly naming the picture. This requirement should become part of the rules of the game.

You can make a sentence with the word-name of the object on which the player’s piece has stopped; this object can be counted to five. Thus, the rules of the game will depend on the task set by the speech therapist.

Players take turns throwing the dice, moving the chips by the number of cells shown by the dice, clearly pronouncing the sound Pb in the words: “Nuts one, toffee two, jam three...”

Vocabulary: nuts, iris, jam, plate, mittens, root, foal, tangerine, village, cream, chicken, stool, exercise, birch, weights, rope, arena, tree.

Task 3 “Name it according to the diagram”

Target:

automation of the sound Рь in different positions in a word.

Instructions

First name the objects in the yellow shapes, then in the red ones, then in the blue ones and finally in the green ones.

First name the objects in round shapes, then in square ones, then in triangular ones and finally in polygonal ones.

First, look at the first group of small figures, find these figures and name the objects that are in them in order (bullfinch, lantern, root, belt). Now name the objects that are in the figures of the second group (hero, dumplings, hazel grouse, primer). And finally, name the objects in the figures of the third group (radish, burdock, charge, lizard).

Game "Hide and Seek"

Target:

determining the place of the sound Рь in a word.

Instructions

Determine where the sound Ръ is located in the word: at the beginning, in the middle, at the end. Hide the picture under the corresponding diagram.

Task 4 “Brown pencil”

Target:

automation of the sound Ръ in phrases; agreement of adjective with noun.

Instructions

Name the objects numbered 1. (Elastic band, bullfinch, mittens) Which of these objects can be brown? (Child: brown elastic band, brown mittens). Similarly with groups of objects numbered 2, 3, 4...

Vocabulary: 1. Elastic band, bullfinch, mittens. 2. chrysanthemums, belt, turnip. 3. Radish, rope, birch. 4. Beret, boar, radish. 5. Backpack, apricot, door. 6. Foal, bubble, stool. 7. Pepper, tangerine, spindle.

Task 5 “Extra item”

Target:

automation of the sound Рь in words and sentences.

Tasks

:

1. consolidating the correct pronunciation of the sound Рь in words in different positions, in phrases;

2. development of mental actions, the ability to make generalizations based on the essential features of objects;

3. consolidation of generalizing words;

4. enrichment of the subject vocabulary

5. developing the ability to construct a complex sentence with the conjunction because;

6. development of the ability to navigate on a sheet of paper.

Instructions

Speech therapist: Name the objects that are in the upper left rectangle, clearly pronounce the sound Ръ in words.

Child: grapefruit, apricot, tangerine, nuts.

Speech therapist: three subjects can be combined into a group, they are somewhat similar, but one subject does not fit, it is superfluous. Which item is missing?

Child: extra nuts, because grapefruit, apricot, tangerine are fruits, and nuts are not fruits.

Similarly, the child names objects and eliminates the extra object in the lower right, lower left, and upper right rectangles.

Vocabulary: bullfinch, starling, chicken, hazel grouse; grapefruit, apricot, tangerine, nuts; gudgeon, shrimp, vendace, cod; radishes, peppers, mushrooms, turnips.

Vocabulary: beret, leggings, trousers, mittens; sea, river, lake, shore; iris, mignonette, rowan, burdock; trapezoid, triangle, rectangle, circle.

Vocabulary: pan, plate, aquarium, ladle; violinist, animal trainer, conductor, guitarist; gingerbread, meatballs, crackers, croutons; armchair, dressing table, stool, stepladder.

Task 6 Analogies.

Target:

automation of the sound Рь in words and sentences.

Instructions

Look at and name all the pictures. Find objects that match each other and connect them with a line. What pair did you get? Make up a sentence with these words.

Possible pairs of words: tree-root, birdhouse-starling, cherry-jam, turtle-shell, sailor-frigate, pepper-bed, knight-fortress.

Task 7 Rebuses

Target:

automation of the sound Рь in words and sentences.

Instructions

Read the syllables. Add the name of the picture to each syllable. What words did you come up with? Make a sentence with each word.

Encrypted words: vendace, dragonfly, bullfinches, rattle, iris, exercise, foal, primer.

Task 8 Adventure game “Professions”

Target:

automation of the sound Рь in words and sentences.

Rules of the game

To play you need a dice and chips. To maintain children's speech activity, the number of players should be limited to 2-3.

Players take turns throwing the dice, moving the chips by the number of squares shown by the dice, clearly pronouncing the sound Pb in the words: “Courier one, guitarist two, make-up artist three...”. The player explains what the representative of the profession in which the chip has settled on does. If the child cannot do this, a second player can help him. In this case, the second player gets the opportunity to move his piece one square forward.

​​​​​​​

Informational resources

Zhikhareva Yu. B. Home notebook for speech therapy classes with children. Issue 4. Sound Рь. – M.: Publishing house VLADOS, 2021

Komarova L. A. Automation of the sound Pb in game exercises. – M.: GNOM Publishing House, 2021.

Pictures from the Internet.

Automation of the sound R in game exercises, Album of a preschooler, Komarova L.A., 2008

Automation of the sound R in game exercises, Album of a preschooler, Komarova L.A., 2008. The manual proposes a system of exercises for automating the sound “R” for preschoolers 4-7 years old, which turns the monotonous and monotonous work of consolidating the pronunciation of sound into an interesting game. Along with its automation, the child’s reading skills improve, fine motor skills and creative imagination develop. Automation of the sound “R” is carried out according to the traditional scheme in speech therapy. The effectiveness of correctional work is ensured by the use of a number of auxiliary techniques (working with three-dimensional and flat toys, counting sticks, creating game situations in class). The manual is intended for individual work with a child and is addressed to speech therapists, teachers of speech therapy groups and parents of children with speech disorders. Labyrinth. Exercise “Magic wand”*. Touching each picture with a magic wand, change their names according to the example. Sample: sleeve - sleeves. What words haven't changed? Exercise “Mine, mine, mine”*. Name only those pictures about which you can say mine (mine, mine). (Make up phrases based on the example. Example: my plane...) Exercise “Photographer”*. Using the magic camera, “photograph” (memorize) as many pictures as possible. Close the album and name these pictures. Exercise “Come up with it yourself.” Listen to my questions. Find as many answers as possible to them. Sample: What kind of robot? — The robot is iron, gray... Exercise “Match the words to the diagram.” Look at the sound pattern in the maze cell. Which pictures fit this diagram? Exercise “Say the Word”*. I will say the beginning of the sentence, and you complete it by choosing the appropriate picture word. Sample: The dentist asked me to open... (mouth) wide.

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Copyright holders

- djvu - Yandex.Disk.

Publication date: 06/16/2019 05:14 UTC

textbook on pedagogy :: pedagogy :: Komarova

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  • Automation of the sound F in game exercises, Album of a preschooler, Komarova L.A., 2009
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The following textbooks and books:

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  • Automation of sound C in game exercises, Album of a preschooler, Komarova L.A., 2007
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